Squirrel Chase

 

About squirrel chase

Introduction

Squirrel Chase is a board game that my team  and I design for BIMD 250. Our goal was to make a board game by the end of the quarter for the kids at Woodland Park Zoo to play.

My role

Posters 
Design Ideas
Materials 
Game Mechanics

Members

  • Chang Wu

  • John J. Kim

  • Christiana Petrea Tebbs

  • Riley R Rohman

 
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design ideas

Since our targeted audience are kids between 6-8 years, old we decided that  we want to make it as simple as possible so that they will be able to understand the game. We chose  squirrels because we think that kids like squirrels. They are cute and is something that they are able to see in their everyday lives.

 

Pre-Board designs

At first we made a sketch of our game board in a piece of paper. We didn't want our board game to be too long because we were told that we'll have short amount of time to present our games. Therefore the game was designed short enough so that everyone will have a chance to play.

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Individual work

Although most of the planning and designing were done as a team there are so some stuff that I did individually.

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I did a poster that represents our team and the general overview of our game and process for the class to see before we start our final version of our game.

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I 3D printed the squirrel pieces that players will be using when they are playing the game.

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Which later I oil painted it so that it will look more pleasing.

 
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Action Cards!

We decided to make some simple action cards our games to make it more interesting. All the cards where hand drawn by hand and then scan it to a computer to be hard copied at a Fedex. It included some fun facts about squirrels in these cards, hoping that our audience could learn something while playing our games.

 

Final Product

In the end we send all our designs to Fedex and cut out all the cards. We also made some large adjustments to our posters so that it looks more appealing as well as adding new information that wasn't on the poster after we added new cards..  

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